Hey folks, Please use this thread to post your feedback on the 5. Our goals are to shorten the WZ and GSF queues while also ensuring matches are more fair in all modes. Please try to reserve your feedback until after you have played the changes on PTS. Make sure to include as many specifics as possible that are relevant to your feedback. If your feedback is about a bug, please use the PTS bug report forum. This thread is aimed solely at feedback. You can find a full list of the changes, here: An Arena match will only pop if there are not enough players to populate a full Warzone match at that time. Matchmaking will never place more than 2 tanks or healers on the same team in a Warzone or 1 tank or healer for an Arena.
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Ranking Method The ranking method is as before mentioned unknown. But based on experience, we can tell you a little bit of how it works. If you keep loosing, the system will put you in a lower skill group. Another thing to notice, is that winning against players in a higher skill group seems to benefit your rating more positively than winning against an equal skill group.
Loosing against a lower skill group will then have a bigger negative impact on the rating.
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Throw yourself into the epic tank battles of World War II with other steel cowboys from all over the world. Your arsenal includes more than armored vehicles from America, Germany, the United Kingdom, France and the Soviet Union, carefully detailed with historical accuracy. Whether you prefer to exhaust your foes with fast and maneuverable light tanks, make deep breaches in enemy lines with all-purpose medium tanks, use the force of giant heavy tanks to eliminate opposing armored forces, or become a heavy sniper with long-range howitzers, each unit type has its own advantages and can be extremely effective when operated by a true tank ace.
Victory is achieved by combining your combat skills with those of the other members of your team, each playing their own role on the battlefield. Just add your favorite strategy to build your own iron empire and display the indisputable authority of the power of the tank! Everything about these vehicles, from armor angles and thicknesses to turret traverse speed has been carefully replicated. Research your available upgrades and modifications to enhance its performance on the battlefield.
Your crew will grow and advance as you fight more battles. Rally your comrades to devise a battle plan and assign roles, then move out and defeat your enemy on the field of honor.
Erweiterte Spielerstatistik berechnen: WN7, WN8, Effizienz:
The matchmaker creates teams based on balance requirements and limitations established in 9. The difference in the number of Platoon players is set to two at the most. The number of SPGs is limited to six at the most per team. To provide each of the 60 players with enough space for maneuvers, we increased map sizes to 1. At this point, the two new maps are merely prototypes of future arenas, designed to evaluate new combat scenarios.
Matchmaking will always do its best to balance the amount of tanks and healers on each team. If there are 2 healers, each team will receive one if possible, the same is true of tanks.
New vehicles, map, battle type with mod You didn’t see anything, okay? Read this article [wotblitz. We continue to simplify the interface. Removing currency names in the Garage did anyone even notice this? Of course, it will feel unusual at first, but you will forget about the old interface after only a couple of days. The Crew and Upgrades buttons were moved down and are now located above the vehicle panel next to the Appearance button. The boosters button took the place of the Crew button next to the main orange button.
This T26E4 prototype was based on a T26E1 vehicle. The old designation can still be seen on the turret. Here seen at the Aberdeen Proving Grounds — Credits: As such, it was decided to up-gun the M26 by installing a more powerful 90 mm cannon, the T15E1. This vehicle was based on the first T26E1 vehicle.
Matchmaking The matchmaking system in Clan Wars puts your clan against another clan of similar strength both offensively and defensively, and of the same size, rounded down to multiples of five (or ten if member amount is 30+) eligible members.
First daily victory with the vehicle Coefficient of 2 No Exiting battle during loading screen or countdown No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn XP e. No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn credits e. Exiting battle after countdown There is a penalty for XP earning, but only if the tank has not yet been destroyed.
Also, if the tank was not destroyed before exiting, further XP can be earned passively while it remains on the battlefield, e. Credits as earned, there is no penalty. If the tank was not destroyed before exiting, further credits can be earned passively while it remains on the battlefield, e. Team Damage inflicted Small penalty, supposedly twice the amount of XP you would receive for causing the same amount of damage to the enemy. Penalty to an amount of four times the repair costs required to fix the damage that was inflicted, limited by the total amount earned during battle.
Team Damage received None. Half the repair costs required to fix the damage or a quarter of the penalty paid by the player s who caused the team damage, whichever is lower. You will NOT get experience for:
First daily victory with the vehicle Coefficient of 2 No Exiting battle during loading screen or countdown No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn XP e. No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn credits e.
Exiting battle after countdown There is a penalty for XP earning, but only if the tank has not yet been destroyed.
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It is an opportunity for us to reflect on the language and ideas that represented each year. So, take a stroll down memory lane to remember all of our past Word of the Year selections. Change It wasn’t trendy , funny, nor was it coined on Twitter , but we thought change told a real story about how our users defined Unlike in , change was no longer a campaign slogan. But, the term still held a lot of weight. Here’s an excerpt from our Word of the Year announcement in The national debate can arguably be summarized by the question: In the past two years, has there been enough change?
Has there been too much? Meanwhile, many Americans continue to face change in their homes, bank accounts and jobs. Only time will tell if the latest wave of change Americans voted for in the midterm elections will result in a negative or positive outcome. Tergiversate This rare word was chosen to represent because it described so much of the world around us. Tergiversate means “to change repeatedly one’s attitude or opinions with respect to a cause, subject, etc. And so, we named tergiversate the Word of the Year.
Erweiterte Spielerstatistik berechnen: WN7, WN8, Effizienz:
Gun handling and stats are the same and CDC is. The most disappointing tanks in your opinion FCM 50T, the only premium I this one would have been a perfect candidate for Preferential matchmaking. The FCM 36 focuses on armor while the R Panzer 58 Mutz Add to comparison.
VG har ikke ansvar for innhold på eksterne nettsider som det lenkes til. Kopiering av materiale fra VG for bruk annet sted er ikke tillatt uten avtale.
With the next update — 5. An Arena match will only pop if there are not enough players to populate a full Warzone match at that time. Matchmaking will never place more than 2 tanks or healers on the same team in a Warzone or 1 tank or healer for an Arena. Matchmaking will always do its best to balance the amount of tanks and healers on each team.
If there are 2 healers, each team will receive one if possible, the same is true of tanks. Matchmaking will more strongly take player skill into account when making teams.
A History: ’s Word of the Year
Page 5 We’re ready to give hate a chance. After searching the darkest depths of gaming, we now have the 50 worst games of all time in one place! We aren’t just picking disappointing games or boring titles. These are broken messes, games without value. These will live on in infamy long after boringly average games are forgotten. These are the 50 worst games ever.
Check the “List of Tanks” tab for a directory on every tank listed in the tree below. Without further adieu, here’s my proposal for what an “endgame” US tech tree can look like. The search function works, so if there’s a particular tank you want to see please type its name below into the search bar.
This latest update is our continued commitment to improve the MCC experience and address feedback from the community. If one of your personal issues isn’t addressed in today’s patch, fear not – there’s still more work to be done and more updates to come. If you’re just joining us, be sure to check out all the details from last month’s major update which brought significant improvements, fixes, and several new features to MCC.
The bulk of today’s update is several high-impact bug fixes expressed by you regional matchmaking, exploit fixes, quality of life , updates to game settings in matchmaking you wanted, and adding in new nameplates. Below is a full explanation to walk you through these changes piece by piece. Due to the scope of these changes, this patch will unfortunately invalidate mid-mission checkpoints for the Halo: This means that after the update, you’ll still have access to the missions you have currently unlocked but you’ll lose your checkpoint save from mid-mission progress.
Below is a list of key improvements being made to playlists based on your direct feedback. These gametypes will be updated in Matchmaking shortly after the patch goes live. Magnum secondary, starting grenades, and grenades on map removed Halo 2 Classic Team Hardcore Update to correct settings for Midship, Warlock, and Sanctuary CTF gametypes Update to Sanctuary map to reflect having correct weapons on map Halo 3 Team Arena King of the Hill variants updated to have the hill move in order instead of random Update for all Sniper variants: We will be making these updates just as soon as we can once the patch has gone live.
However, the primary purpose for this website is to illustrate a proposal for what an “endgame” could look like for the US tech tree in the game, World Of Tanks, and to show that there’s still plenty of life left to breathed into this game. My aim is to see as many tanks in the game about tanks as possible, and I hope to show that in a way that respects both the historicity of the tanks shown and the balance of the game overall.
As such, I will not be going into great detail on individual statistics. Rather, I will only be showing the possible modules for each tank, changes that could be made to make it more historically authentic, a historical overview, and how the tank’s playstyle may be represented in-game.
CS:GO Ranks or skill groups, is a way of pairing you with other players when playing in competitive matchmaking. It’s like the ELO rating, where you get a ing on your rating, you will be set up against players with the same rating/skills as yourself.
The player has control over the vehicle’s movement, firing, and can communicate with allied players through typed or voice chat. A simple random match is won either by destroying all vehicles on the opposing team or capturing the opposing team’s base. There are other game modes that change the rules of the battle, but gameplay mechanics remain the same.
World of Tanks contains multiple game mechanics such as camouflage, shell ricochets, and module damage. Game modes The players in World of Tanks can choose six primary types of battles: Within random battles, players can also participate in platoons, groups of two to three players who are put into the same team. There are also missions to be completed in the game modes for varying amounts of rewards.
The main money makers are the tier 8 premiums; a good round in one of those can clear , credits gross; typically about , net, depending on ammo and repair costs on a premium account. You can see a great chart here that shows, over the last 30 days, the net income after accounting for repair, reammunition, and replacement of consumables used in the match of all tanks in the game as if they were played on a standard account — the chart is adjusted to account for premium bonuses etc.
Premium account holders will generally double this net income due to tank costs being fixed. If you are buying a premium tank, it’s usually a good idea to buy one that shares a nationality and type with tanks you are actively working on; for you, if you’re working the American heavy line, I would recommend the T Another good way to earn credits is to run tier tanks on a standard account; premium accounts can make money at higher tiers as well , especially ones that currently have an income bonus.
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Sep 6 its addictive I have been playing for a couple of years now. Winsberg Jan 11 mhh tryin WoT now again.. At first we liked it. We loved working towards buying upgrades and better tanks. We liked the game play and the roles different tanks have, but felt some canons were severely under powered. You should be able to sneak up behind a Tiger with a 75mm or 76mm and blow its engine at near point blank, but we couldn’t pierce through.
It made the heavy tanks too godly, which felt really unbalanced and took a lot away from the experience. As in totally invisible like in a Science Fiction movie. Turns out when you activate the camouflage system in this game, the tank just goes invisible. This could have been such an enjoyable game, but the devs didn’t want to take the time or make the effort to make an actual camouflage system, so they just made the tanks invisible and called it a day.